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So the overall structure isn't entirely randomized. Each chapter has a specific theme for its environment. However, there is a set number of floors per chapter, and the same bosses will always be at the same points. If you play through the story mode more than once, you can carry over your previous character build/stats in a New Game+ style. Getting taken out is punishing even in the most casual mode, as it will send you back to the beginning of the current chapter (each chapter has several floors) and you'll lose a chunk of currency. There is also a skill tree in the menu where you can receive some upgrades by spending the in-game currency. There is also occasionally item stations in addition to the enemy drops, which you can use with the in-game currency you receive while exploring and defeating enemies. Taking the item stat change items is often a risky move if you're in a good position, as it can actually decrease your stats if you're unlucky. Enemies will occasionally drop weapons or item stat change items. You can dash, use melee attacks, and cast magic spells. All the floors are randomly generated for each play-through, including in the story mode, and you can change/upgrade/downgrade stats and weapons. It's a roguelike dungeon crawler at its core, with more action-styled combat. I doubt anything has really changed though, so here's a quick breakdown about the game. Disclaimer: I played the Switch version, but haven't picked up the Steam version yet.
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